#ifndef _AME_H
#define _AME_H

//It's for vulkan window surface
#ifdef __linux__
#define VK_USE_PLATFORM_XCB_KHR
#else
#define VK_USE_PLATFORM_WIN32_KHR
#endif

#include <modules/all.h>

#include <vector3.h>
#include <object/transform.h>
#include <object/object.h>
#include <render/vkrender.h>


#include <ame/dev/myExtensions.h>

#endif // _AME_H
